Mike’s Minis #6: Layer Up! Part 1, The Wizard

As you may remember I started this segment with the Reaper Learn to Paint Kit, so naturally I graduated to the Layer Up! which teaches you how to do highlighting, and shading. These techniques have made me nervous for some time primarily because it requires decent awareness of how much paint you use to achieve …

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Monster Mania: Wyvern

Wyverns. The scrawny younger cousins of Dragons, these scaled bastards wreak havoc wherever they go. I honestly think they're far more of a problem than full-fledged Dragons. In most settings, Dragons, or at least the older more intelligible versions, are few and far between. Either because they all hate each other so they don't procreate, …

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Mike’s Minis #5: Monk

In my home campaign the kingdom has enlisted some mighty authoritarian laws that restrict and limit magic and magical races. The fist is closing tighter and tighter with each passing day, and just recently my players had a first encounter with the new enforcers of magical law enforcement. A platoon of monks specifically trained to …

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Monster Mania: Otyugh

I fully believe that the Otyugh might be the most controversial monster I've gone over so far. Originally the Otyugh was first introduced in the Monster Manual of Advanced Dungeons & Dragons in 1977. What I believe makes it so controversial is that it is classified as an aberration. Aberrations, traditionally, are non-natural lifeforms that …

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Humble Homebrew: Devil’s Initiate

For the adventurer brave enough to delve into the Nine Hells I present the Devil's Initiate. It is a useful tool when your campaign is taking a turn towards devilry and it's a fine fashion statement. I find that Infernal comes about in two scenarios in campaigns: either a player takes it thinking it to …

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