Welcome back Dungeoneers! It's been some time, but after a much needed break I am ready to get back into action with our little friend the Magmin. They are small fire elementals that are hell bent on burning all around them. They usually call the Plane of Fire home, but are often summoned by spellcasters …
Tag: Monster Mania
Monster Mania: Shield Guardian
As glass cannons, Wizards typically try to find every avenue with which to better defend themselves. Whether it be the tank of the group, or in this case, a large metal construct. Shield Guardians are a spellcaster's best friend. They are extremely strong and defensively imposing, giving their masters much needed backup when in an …
Monster Mania: Spectator
Beholderkin are far more diverse than most people would be led to believe, and they are brought into the material plane through some wild methods. The Spectator for example is forcibly transported from its realm through a ritual summons that requires at least four eye stalks from a Beholder. When it is summoned it is …
Monster Mania: Guard Drake
Dragons have a lot of influence in this game we all love, obviously since half of the name involves them, and I'm a huge fan of when they affect the world they inhabit because it usually involves some huge cataclysmic event that destroys life as we know it. Guard Drakes are one of the few …
Monster Mania: Giant Fire Beetle
5th Edition Giant Fire Beetle, Art from Forgotten Realms wiki This'll be a slightly different Monster Mania. Usually I talk about a lore heavy monster with abilities and powers that have the potential to rock the material plane. This time around I want to discuss the Giant Fire Beetle. A humble little guy. He hasn't …
Monster Mania: Grell
The Grell are another mysterious, and obviously alien, monster that dwells in the depths of the earth. Like many Aberrations, the Grell's sole purpose is to wander around in deep, dark caves and consume any smaller being that finds its way underground. With an appearance of what I can only describe as the love child …
Monster Mania: Nothic
It seems that there is no shortage of spellcasters looking to achieve a higher form of existence through arcane means, and while some are able to attain monstrous power others are tricked into a life of horror and isolation. A Nothic is the result of a spellcaster experimenting with dark magics and is ultimately cursed …
Monster Mania: Water Weird
Introduced in the Lost Caverns of Tsojconth, the Water Weird is a perfect introduction into elemental enemies for low level adventurers. Water Weirds, in their nature, are very deceptive and sneaky creatures one can encounter in a dungeon. They typically hide within a body of water whether it's a pool, lake, or fountain. When they …
Monster Mania: Deathlock
The Deathlock are a fairly new addition to the monster pantheon in D&D. First introduced in the Libris Mortis for 3.5 edition, they are an undead force to be reckoned with. Compared to other undead, such as skeletons or zombies, Deathlocks have personality and intelligence. At some point before their un-death they were mortal humanoids, …
Monster Mania: Modrons
Within the Dungeons and Dragons mythos there are several planes of existence that each house wildly different monsters. One such plane is Mechanus, The Clockwork Nirvana. Within this plane a species of creature called Modrons follow stringent guidelines dictated by hierarchical rule. There are several types of Modron, each more powerful than the last: Monodrone, …